Why use Utility AI instead of Behavior Trees and Finite State Machines
After years of working with Behavior Trees and Finite State Machines, I realized that they have many drawbacks and are not a good choice for creating game AIs.
09/09/2024
After years of working with Behavior Trees and Finite State Machines, I realized that they have many drawbacks and are not a good choice for creating game AIs.
09/09/2024
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